Long Ray Home

Genre: Runner

Production time: 6 weeks, 50%

Team size: 14

Engine: Unity


Main Contributions

For this project I made shaders and particle systems to give the player the feeling of being underwater, including a shader for the water surface, water caustics, and a particle system for "godrays". I also created the system responsible for changing the players animations. Lastly I built prefabs for obstacles by linking animations and attaching hitboxes.